Rook’s Palace (Her Five Monsters #1)
Emilia is excited to start a house-sitting job, even if the house is creepy and more than a little on the odd side — as odd as the owner’s requests. When she finds an unusual gaming console, she is drawn into a lusty video game in which she crosses paths with five inhuman creatures. She is drawn to them all, but when the five men keep telling her that the game is very much not what it seems, Emilia realizes she can no longer play along.
As the path she follows offers not just desire and intense experiences but also sadness, cruelty, and hurt around every bend, Emilia’s resolve firms: she will free the five men, who tell her they are already a family, already lovers. Whatever she has grown to feel for them, she cannot let them suffer if saving them is within her power.
With the rules of a game she doesn’t understand forcing her to play along, Emilia must find a way to get to the end of the game and get everyone out — whatever the cost. The freedom of her five monsters depends on her.
Monsters Freed (Her Five Monsters #2)
After freeing five monsters from a video game prison, Emilia finds herself in the center of a conflict she can hardly begin to understand. She is still busy wrapping her head around the fact that magic is real, and that she is now bonded to a vampire prince, because apparently, fated mates are real as well.
The five monsters Emilia freed unapologetically lay claim to her, especially since she is bonded to one of them already. All five have been lovers since before Emilia came along, and now she has to decide if she wants to give her heart to them. All five are certainly eager to win hers.
While getting used to the new freedom Emilia gave them, Emilia’s five know they must put distance between themselves and the warlock Rook, who imprisoned them in the first place. They know Rook wants them back and will take vengeance on Emilia for freeing them.
New alliances shed light on Rook’s dark machinations and his twisted predilections. Emilia and her five can choose to run from the warlock or to put a chink in his magical armor, weaken the source of his strength. But Rook loves his illusions, and those illusions are real enough to cost our lovers everything.